Steven Steffen — About


Game Design

Metrics for an unhinged driving experience  
(Video game UI/UX design)

From splash to game over 
(Video game UI/UX design)

An  identity for arcade racing 
(Video game branding)


Graphic Design


Dynamic and weird, Danse-Cité
(Art direction / production)


Chains pattern
(3D artwork)

A fresh look after 39 years 
(Cultural identity, art direction)


Inclusive graphic design
(2D artwork) 
Web accessibility mandate 
(Web UX/UI design)



Environment Design

The sound of balance 
(Interaction design)
A permanent installation by Kelly Nunes and Nico Fonseca 
(Architectual design)

Diagrams, animations, sketches and prototypes 
(Interaction design)